![]() The demo we played at TGS was still labelled as Gamescom, from back in August, but what the heck – we played it again anyway and it still seems a much more natural use for motion controls than any of the other games. Unfortunately wipEout has only ever really been popular in Europe, so neither America nor Japan seem particularly interested in this new futuristic racer – even though it looks like one of the best games on the system. Assuming the final game packs in enough variety this could be the Vita’s first wholly original hit. Combat appears relatively simplistic, but emphasises the core platforming abilities, where kicks and punches are augmented by how much weight you put behind them via a big jump. No matter whether the surface is the side of the building or the actual ground itself she’ll stick to it like glue and then be able to walk and run around as normal. As she does so you can then rotate the camera to target any surface and then immediately jump towards it. As you might imagine from the title gravity is not working according to its usual rules in this game, as the stylish heroine glides through the air as if completely weightless. The concept and tone is far different to the team’s previous 2D games though and instead tries to reinvent the 3D platformer. ![]() Brand new IPs are always a risk for a new console but this looks by far the most interesting so far for the Vita, and comes from a developer with an excellent pedigree: LocoRoco and Patapon creators Japan Studio. We’re still not sure whether this is being called Gravity Daze or Gravity Rush in the UK, but we’ll go with the Japanese name as the only confirmed one for now. ![]() Both Wi-Fi and 3G multiplayer options are promised too, which should be of more unequivocal benefit. There’s also a new AR option for superimposing the virtual course onto a camera view of your surroundings, but we suspect this would probably work best if said surroundings weren’t a busy trade show. It’s unsurprising then to find it turning up early in the PSVita’s line-up, although equally unsurprisingly it looks almost identical to the last PlayStation 3 outing.ĭespite a lot of touchscreen gimmicks, such as grabbing and moving the sun to change the time of day, the actual golf controls are still controlled via the face buttons. ![]() One of Sony’s quietest but longest-running successes, the Everybody’s Golf (aka Hot Shots Golf) series has been on every one of their consoles so far and was particularly popular on the PSP. Japan will no doubt have its own preferences but if this is, as intended, available at or near launch in the West then it’s going to be the biggest game on the system by some distance. Melee combat also uses the touchscreen and this at least seemed to make contextual sense. The semi-destructible scenery, which breaks apart beneath as flames leap up, looks amazing on the Vita’s ultra bright screen and the gunplay seems as solid as ever. It still all seemed pointless to us though and we were much more impressed by the fire and physics effects, which again seemed almost as good as the PlayStation 3. ![]()
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